I am a Senior 3D character Artist working in the video game industry
Shipped AAA titles that I worked on are:
- Assassin's Creed Mirage
- Wolcen : lords of mayhem
- Outcast 2: a new beginning
- Returnal
- Street fighter V
- Monster of the Deep: Final Fantasy XV
- Little Nightmares 2
Other AAA projects that I worked on are still under NDA.
SKILLS:
- 3D modelling in Z-brush, Marvellous Designer and Maya/3dsMax,
- Bake lowpoly models, create UVs and texture them with Substance Painter and integration in Unreal
Engine 5.
- Extensive experience in a multitude of 3D art content production including: 3D characters, creatures,
props, clothing, armours and more
- Work with other departments (Designers/animators/riggers/programmers) so character models
follow technical guidelines, and processes and tools can be improved.
- Mentor juniors and interns to improve their skills
- Good communication skills, able to work in a team and take creative input from the art director.
- Experience in blend shapes and wrinkle maps sculpting, scan cleaning and integration in Unreal Engine 4
- Experience in motion capture acting
- Clean Topology and Re-topology (Maya, 3ds Max, 3DCoat, Zbrush)
- Clean and organized UV layout and excellent understanding of the value of UV spaces.
- Strong fundamental art skills: Anatomy, Silhouette, Shape, Form, etc.
- Ability to work in different styles and interpret 2D art direction.
- Good knowledge of Unreal Engine 4
Contact:
https://www.artstation.com/arnaudlonys
arnaudlonys@gmail.com
(France) +33 7 82 91 89 63
Developing the realistic 3D character pipeline for production in unreal Engine 4.
Some of my duties and responsibilities include:
- 3D modelling in Z-brush, Marvellous Designer and Maya/3dsMax, bake lowpoly models, create UVs and texture them with Substance Painter and integration in Unreal Engine 4.
- Creation of 3D characters, creatures, props, clothing, armours and more
- Continually refine personal artistic abilities and knowledge of new software packages and in-house tools.
- Works efficiently within technical constraints of a production while generating high-quality artwork that matches or exceeds standards.
- Work with other departments (Designers / animators / riggers / programmers) so character models follow technical guidelines, and processes and tools can be improved.
- Mentor juniors and interns to improve their skills
- Good communication skills, able to work in a team and take creative input from the art director.
- Ability to work in different styles and interpret 2D art direction.
- Strong fundamental art skills: Anatomy, Silhouette, Shape, Form, etc.
- Experience in blend shapes and wrinkle maps sculpting, scan cleaning and integration in Unreal Engine 4
-Experience in motion capture acting
I work as a 3D character artist on multiple AAA games.
Some shipped titles that I worked on are:
- Street fighter V
- Street fighter V Arcade edition
- Monster of the Deep: Final Fantasy XV
The other AAA projects that I worked on are still under NDA.
I am responsible for the creation of 3D Characters, but I also had the opportunity to work on some environment pieces.
Some of my duties and responsibilities include:
- Continually refine personal artistic abilities and knowledge of new software packages and in-house tools
- Works efficiently within technical constraints of a production while generating high-quality artwork that matches or exceeds standards
- Keen understanding of the human form/anatomy and structure/silhouette in respect to modelling
- Detail oriented in creating and manipulating texture maps; and excellent understanding of the value of UV spaces.
- Experience in a multitude of 3D art content production including: modeling, texture mapping, highpoly to lowpoly workflow, lighting and rendering
- Strong fundamental art skills: Anatomy, Silhouette, Shape, Form, etc.
- Ability to work in different styles and interpret 2D art direction
Worked on various projects as a freelancer ranging from 3D character work to architectural visualization.
I was responsible for the visual development of several shows at luc Petit Création.
I had to concept, 3D model, rig and animate characters as well as integrate them in engine.
I also had to solve complex environment scenes so that they would work in real live shows.
This would involve concepting, 3D model and animate the scene as well as 3D matte painting for projection mapping.
I had the opportunity to learn about 3D printing as I had to 3D print the scenes for presentation.
Was responsible for creating a storyboard for a car commercial.